![]() Xamarin.Forms allows developers to build Xamarin.iOS, Xamarin.Android, and Windows applications from a single shared codebase. Xamarin.Forms is an open-source UI framework. Some examples of functionality provided by Xamarin.Essentials include:įor more information, see Xamarin.Essentials. Like Xamarin itself, Xamarin.Essentials is an abstraction that simplifies the process of accessing native functionality. Xamarin.Essentials is a library that provides cross-platform APIs for native device features. Selectors and Registrars collectively are called "bindings" and allow Objective-C and C# to communicate.įor more information, see Xamarin.iOS architecture. Xamarin uses Selectors to expose Objective-C to managed C# and Registrars to expose managed C# code to Objective-C. Xamarin.iOS applications are fully Ahead-of-Time (AOT) compiled from C# into native ARM assembly code. The Mono execution environment calls into these namespaces via Managed Callable Wrappers (MCW) and provides Android Callable Wrappers (ACW) to the ART, allowing both environments to invoke code in each other.įor more information, see Xamarin.Android architecture. NET bindings to the Android.* and Java.* namespaces. Xamarin.Android applications run within the Mono execution environment, side by side with the Android Runtime (ART) virtual machine. Xamarin.Android applications compile from C# into Intermediate Language (IL) which is then Just-in-Time (JIT) compiled to a native assembly when the application launches. Shared code can significantly reduce both development costs and time to market for mobile developers. Applications can be written to share up to 90% of their code, and Xamarin.Essentials offers a unified API to access common resources across all three platforms.
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